Starcatcher
Made with Sylvia Wong for my game prototyping class at USC. Each week we have to make a new prototype for a game; the prompt was heuristics, so our goal was to make a relaxing and low pressure game where you click to extend your light and collide with stars. If you don't collide with a star, you "run out of light" and need to restart. The game needs a lot of tweaking for it to actually be fun and not solely RNG-based, but for now it's just a simple toy.
Music is from To the Moon :)
Status | Prototype |
Platforms | HTML5 |
Author | Alisa Chen |
Made with | Unity |