This is a PARODY of our professor's (Andy Nealen) game, Osmos

Made in prototyping class with my partner, Luting Wang, with the prompt "balance". Our intent was to take the balancing and reinforcing feedback loops in Osmos and sort of reverse the main goal, so that instead of becoming the "biggest", you are trying to become the smallest. The smaller you get through extracting your impurities, the more pure you become. However, the other orbs become more attracted to YOU as you get smaller, as with the other way around (they become less attracted the bigger you get).

StatusPrototype
PlatformsHTML5
AuthorAlisa Chen
Made withUnity

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